Can you enchant opponents creatures




















Ads keep this site free! Conversely, equip is a keyword found on equipment that attaches that equipment to a creature you control if you pay a certain cost. The first major difference between auras and equipment is their reusability. You can only use an aura once because it goes to the graveyard if its enchanted creature leaves the battlefield.

You can attach them to another creature again if their original target is destroyed, as long as you pay their equip costs. This means that auras can often be more powerful than equipment at the cost of their reusability. Another difference is that auras enter the battlefield attached to a target, while equipment do not. You have to pay again to equip, which changes their tempo drastically.

Because of this, enchant is typically a more versatile keyword than equip. While auras can only be used once compared to equipment having multiple uses, auras can enchant a greater number of permanents and are typically stronger too. Go ahead and enchant and equip the same creature. This can make any given creature into an immediate game-ending threat with the right choice of cards. You get a copy of your enchanted artifact each of your turns. When you control 8 or more of the same artifact, you win the game.

Now, this might take a while to get going on its own. But you can enchant artifact tokens or even a basic land if you can turn it into an artifact. You can enchant any troublesome permanent and turn it into a harmless forest. This kind of ability is strong in any colour, really. At the cost of only 3 mana, you can take out any creature, artifact, enchantment, planeswalker or land that annoys you. Whenever a player attacks the cursed player, they get a gold token. They can sacrifice the token to add a mana of any color.

Of course, you get the gold too. The best thing about Curse of Opulence is how cost-effective it is. The ramp is great as well. The strongest of creature auras, Eldrazi Conscription has a big cost and a bigger impact. Sure, it might cost 8 mana. Eldrazi Conscription shines when you can get it out early, and get it out onto a creature with some kind of evasion and protection.

Keeping this powerful aura on the battlefield is a guaranteed victory! One of the first reanimator spells and still one of the best, Animate Dead takes a creature from any graveyard and puts it under your control. Overall, Animate Dead is a great card in a lot of black decks simply because it can give you double the value for your creatures, as well as your removal spells. On Thin Ice is great, low-cost removal. When it enters the battlefield, you can exile any creature until this aura leaves.

And it enchants one of your lands too, which makes removing it harder than usual. You give your opponent nothing in return, except a bad day after their best creature was just exiled.

The auras you can find enchant on are available in all colours, but white and green have the best enchantment synergy cards. For Standard-legal enchant, the Theros: Beyond Death set is a good choice as it has a general enchantment theme. Arguably the best deck to use enchantments in the format, Legacy Enchantress has a simple strategy. What makes Enchantress such a powerful deck is this initial synergy. By playing many low-cost utility enchantments, Enchantress can create an engine that lets you keep drawing cards.

Thus, letting you play more enchantments. This is supported by a ramp package, which is where the auras shine. Utopia Sprawl and Wild Growth enchant your lands to produce extra mana, allowing you to overwhelm slower decks with ease. In terms of protection, Enchantress decks also impress. Enchant creature Enchanted creature can't block. Whenever enchanted creature deals damage, its controller loses that much life.

Magic Duels Wikia Explore. Mythic Rare Rare Uncommon Common. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 0. An aura enchantment Enchant is a static ability which defines what an aura a special kind of enchantment can enchant, i.

Card Distribution [ ] Enchant can only be found on Aura spells. Archetype Deck [ ] The archetype deck Magical Armor uses enchantments and auras as a win condition. Skill Quest [ ] You can play the skill quest "Enchantments: Auras" to see how this game concept works. Comprehensive Rules [ ] Enchant Aether Meltdown 2 Enchantment — Aura Flash You may cast this spell any time you could cast an instant.

Captured by the Consulate 4 Enchantment — Aura Enchant creature you don't control Enchanted creature can't attack. Cartouche of Strength 3 Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. Cartouche of Zeal 1 Enchantment — Aura Cartouche Enchant creature you control When Cartouche of Zeal enters the battlefield, target creature can't block this turn.

Caught in the Brights 3 Enchantment — Aura Enchant creature Enchanted creature can't attack or block. Claustrophobia 3 Enchantment — Aura Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Containment Membrane 3 Enchantment — Aura Surge You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.

Enchant creature Enchanted creature doesn't untap during its controller's untap step. Cruel Reality 7 Enchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. Dehydration 4 Enchantment — Aura Enchant creature Target a creature as you cast this. This card enters the battlefield attached to that creature. As long as enchanted creature is a Human, it has trample. Faith Unbroken 4 Enchantment — Aura Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Ice Over 2 Enchantment — Aura Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. Imprisoned in the Moon 3 Enchantment — Aura Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with " : Add to your mana pool" and loses all other card types and abilities. Mechanized Production 4 Enchantment — Aura Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact.

Necromantic Thirst 4 Enchantment — Aura Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. Siege Modification 3 Enchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. With the release of Ninth Edition , the terms "global enchantment" and "local enchantment" were deprecated, and the type system was reformed so that both global and local enchantments have the card type Enchantment.

To distinguish between them, local enchantments have the subtype Aura and a line of rules text which reads "Enchant [quality]", whereas global enchantments have neither of these. Since then, other enchantment-specific subtypes, called enchantment types , have been introduced, such as Curse and Saga. The Theros block had an "enchantments matter" theme and introduced enchantment creatures and enchantment artifacts.

White and green are the two colors that most appreciate enchantments and reward the player for playing them. White and green usually have one enchantment destruction card at common , although green's is usually also a spell that destroys artifacts. The first non-creature token was the enchantment token copy of Imperial Mask that can be given to your teammates. This appeared in Future Sight.

Estrid, the Masked is the first, and so far only, card to make an aura enchantment token. Enchantment tokens returned in the Mystery Booster set, where the test card Celestine Cave Witch lets you sacrifice insects to create curse enchantment tokens, and Domesticated Mammoth arrives on the battlefield with an aura token of Pacifism on it.

MTG Wiki Explore. Main Page All Pages. Explore Wikis Community Central. Register Don't have an account? Edit this Page. Edit source History Talk 4. An enchantment is a permanent.

Enchantments A player who has priority may cast an enchantment card from their hand during a main phase of their turn when the stack is empty.



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